Non-combat ships, such as colony ships, construction ships and freighter fleets, are automatically eliminated without resistance. Let’s now turn our attention to the research system of StarDrive 2.Īrmed vessels can put up a fight, but don’t expect much in the way of victory in the early turns of the game against these vastly superior foes. Broken into six possible branches, including an unknown experimental branch, research can be focused in one branch at a time. Generally speaking, the branches each enhance certain areas of gameplay. For example, the Construction branch often offers technology that will improve food or industry output, while the Energy branch grants access to improvements in energy weapons, torpedoes or fuel/power capacities. Within each branch, there are 10-12 levels of subsequent technology that can be made available. Each level offers more advanced technology, but at the cost of a higher number of research points needed to reach completion. At each level, players are offered a choice of 2-3 different technologies. Once one of those technologies has been researched, the branch moves to the next level and the other choices initially offered are no longer available. The primary means by which players can still gain access to these techs is via diplomacy, which we’ll cover later, but certain racial traits also provide such benefits. To facilitate this system of tech-swapping, all empires have identical technologies available to them and they appear in the same order. There are a handful of special, race-specific technologies that can be unlocked through the experimental branch, but those are few and far between.
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